Winner, Prix special du Jury (Jury Prize), 2010 Festival International de la Bande Desinée d'Angoulême
One day Millennium Boy decided to grab his hobo stick, his bandanna,
and his Swiss Army knife, bid his mom goodbye, and head off on a quest for
adventure. Joined by his best friend Steve (weapon: baseball bat; clothing: wife
beater, cargo pants and sandals), they soon find themselves in a violent altercation
with two other adventure seekers. It ends badly for their antagonists
(“Whoa, check it out, dude! You actually knocked this dude’s brain right out
of his cranium!”) and Millennium Boy and Steve become the proud owners of
fancy weapons upgrades (a crowbar and a steel chain). So on they trek, and the
next inductee to their group is the muscle-bound Lash Penis.
And then things start getting weird!
Readers of 2009’s Red Monkey Double Happiness Book will recognize Joe Daly’s delightfully unique stoner/philosopher
dialogue and distinctive character designs, but the hilarious over-the-top Role Playing Game action (complete with periodic
updates for each character’s status in ten criteria, including “dexterity,” “intelligence,” and “money”) propel this new
story into a heretofore unachieved action-comedy realm. By the end of this book (the first chapter of a projected four-part
epic), the trio has been joined by Nerdgirl the Archer, Lash Penis has nearly had his arm cut off, they’ve acquired a
whole new nifty bag of tricks, and the menaces have become increasingly surreal and lethal. Where will it end?
Millennium Boy, Steve, Lash Penis, and Nerdgirl continue on their twin mystical quests to find the missing parts of the Atlantean Resonator Guitar, as well as to locate the prophet and poet Bromedes and return his borrowed penis sheath, in this second hilarious, violent, and rip-roaringly entertaining installment of Joe (The Red Monkey Double Happiness Book) Daly's role-playing-game-inspired graphic novel series.
Fortified and empowered with a brand new collection of weapons and resources (including the magical Egyptian Book of Thoth, the Iron Crocodile badge, and the rectally transported Gliding Charger of the Eel), the valorous quartet must contend with river trolls, a leaf monster, glo-babies, and copious amounts of killer weed and serious blow.
Will they succeed in one or more of their noble quests? Or are the dice of fate loaded in their disfavor? You'll have to read Dungeon Quest Book Two to find out!