68-page full-color 9" x 12" hardcover • $19.99 ISBN: 978-1-60699-614-0
Ships in: January 2013 (subject to change) – Pre-Order Now
7 Miles a Second is the story of legendary artist David Wojnarowicz, written during the last years before his AIDS-related death in 1992. Artists James Romberger and Marguerite Van Cook unsentimentally depict Wojnarowicz's childhood of hustling on the streets of Manhattan, through his adulthood living with AIDS, and his anger at the indifference of government and health agencies. A primal scream of a graphic novel, 7 Miles a Second blends the stark reality of Lower East Side street life with a psychedelic delirium that artfully conveys Wojnarowicz's sense of rage, urgency, mortality and a refusal to be silent.
Originally published as a comic book in 1996 by DC's Vertigo Comics, 7 Miles a Second was an instant critical success and has become a cult classic amongst fans of literary and art comics, just as Wojnarowicz's influence and reputation have widened in the larger art world. This new edition finally presents the artwork as it was intended: oversized, and with Van Cook's elegant watercolors restored. It also includes several new pages created for this edition.
"Revolutionary.... a runaway, over-the-top circus... An excursion into areas few, if any, comics creators have tread." – Jim Steranko
"Seven Miles a Second veers between an almost unbearably gritty naturalism and the incendiary heat of surrealist hallucination." – The New Yorker
"A revelatory work of art." – Art in America
"A cult classic... both a celebration of the unlimited potential of the comic book form, and a perfect melding of inspiring, iconoclastic imaginations." – Jim Jarmusch
The setting: A boys' boarding school in Germany, sometime in the mid-20th Century. One winter day, fourteen year-old Thomas Werner falls from a lonely pedestrian overpass to his death, immediately after sending a single, brief letter to another boy at the school:
To Juli, one last time. This is my love. This is the sound of my heart. Surely you must understand.
Thus begins Moto Hagio's The Heart of Thomas — one of the most compelling and enigmatic manga graphic novels ever created, and a pioneer in the popular boys'-romance "shounen-ai" genre. Thomas's death (was it an accident? Suicide? Or even murder?) immediately throws the school into turmoil, while his letter sets off a chain of emotional upheaval both for the recipient and an ever-expanding circle of friends, family, and teachers, as secrets are revealed and shared. And then a new boy who looks exactly like Thomas shows up at school…
Unabashedly romantic and emotionally complex, The Heart of Thomas features an unusual, richly imagined setting and a cast of memorable characters. This timeless masterpiece is now finally available to American readers.
24-page black & white 6.75" x 10.25" comic book • $3.95
The conclusion to Castle Waiting Volume II! The castle folk prepare for winter as Dr. Fell surprises everyone with a previously hidden talent, and the exasperated poltersprites move to claim the Keep as their own.
"Castle Waiting creates a vibrant fantasy world not unlike The Lord of the Rings' Middle-earth but with a focus on the lives of women.... Fun to read and look at, Castle Waiting will enthrall fantasy readers of both genders." – Time
Read the first 3 pages below (click images for larger versions):
240-page full-color 7.5" x 10.75" hardcover • $39.99 ISBN: 978-1-60699-581-5
Ships in: December 2012 (subject to change) — Pre-Order Now
Joe Kubert sealed his reputation as one of the greatest American comicbook cartoonists of all time with the four-color adventures of Sgt. Rock of Easy Company, Enemy Ace, and Tarzan, all done for DC Comics during the 1960s and 1970s (themselves already the subject of archival editions)... but he had been working in comics since the 1940s. In fact, young Kubert produced an exciting, significant body of work as a freelance artist for a variety of comic book publishers in the postwar era, in a glorious variety of non-super hero genres: horror, crime, science fiction, western, romance, humor, and more.
For the first time, 33 of the best of these stories have been collected in one full-color volume, with a special emphasis on horror and crime. The Kubert work in this book is that of a burgeoning talent attacking the work with tremendous panache, and in the process, developing a style that became one of the most distinctive in the medium.
Since these stories were written and drawn in the pre-Comics Code era, they are more thrilling, violent and sexy (by contemporary standards) than much of his later, Code-constrained work. And just the titles of the comic books from which these stories are taken are wonderfully evocative of a bygone era of four-color fun: Cowpuncher, Abbott and Costello Comics, Three Stooges, Eerie, Planet Comics, Meet Miss Pepper, Strange Terrors, Green Hornet Comics, Whack, Jesse James, Out of This World, Crime Does Not Pay, Weird Thrillers, Police Lineup, and Hollywood Confessions.
As with Fantagraphics’ acclaimed Steve Ditko and Bill Everett Archives series, Weird Horrors and Daring Adventures boasts state-of-the-art restoration and retouching, and an extensive set of historical notes and an essay by the book’s editor Bill Schelly, author of the Art of Joe Kubert art book and Man of Rock Kubert biography.
Uncle Jim takes you on a narrated tour through his upcoming book Problematic: Sketchbook Drawings 2004-2012 (due next month) and shows off a few of the original Moleskine notebooks from which the drawings in the book were taken, describing it all in his inimitable style. Hey, this means I don't have to shoot the usual preview video of the book — although in a bit of a switcheroo, Jim has loaned us 4 of his sketchbooks for us to shoot and upload video of those (they're just sitting around in my living room right now, no big deal, PLOTZ), so stay tuned for that!
320-page black & white 7.5" x 10.25" hardcover • $35.00 ISBN: 978-1-60699-504-4
Ships in: December 2012 (subject to change) — Pre-Order Now
Jack Jackson loved American history and creating comics. He combined these into a single vocation and created a legacy of historical graphic novels that has never been equaled.
Jackson is credited with creating what many consider the first underground comic, God Nose, in 1964. He co-founded Rip-Off Press in 1969, and made some of the most scathing satirical comics about contemporary America ever seen. But, Jackson was a Texan, and in the 1970s he returned to his roots and began writing and drawing short historical comics about Texas history. He then went on to produce six graphic novels chronicling 19th century Western history focusing on his beloved Texas and the Plains Indians. Fantagraphics, which published Los Tejanos originally in 1981, is proud to bring his graphic histories back into print in a series of three volumes, each reprinting two of his long narratives.
The first volume features Los Tejanos, which Fantagraphics published as a solo book in 1981, and Lost Cause (1998) — chronicling Texas history before and after the Civil War.
Los Tejanos is the story of the Texas-Mexican conflict between 1835 and 1875 as seen through the eyes of tejano (literally Texan of Mexican, as distinct from anglo, heritage) Juan Seguín. It is through Seguín, a pivotal and tragic figure, that Jackson humanizes Texas’ fight for independence and provides a human scale for this vast and complex story.
Lost Cause documents the violent reaction to Reconstruction by Texans. As Jackson wrote, “Texas reaped a bitter harvest from the War Between the States. Part of this dark legacy was the great unrest that plagued the beaten but unbowed populace.” The tensions caused by Reconstruction are told through the Taylor-Sutton feud, which raged across South Texas, embracing two generations and causing untold grief, and the gunslinger John Wesley Hardin, who swept across Texas killing Carpetbaggers, Federal soldiers, and Indians.
Jackson’s work is as known for its rigorous research — he became as good an historian as he was a cartoonist — as well as its chiseled, raw-boned visual approach, reproducing the time and place with an uncanny verisimilitude.
This edition includes an essay by and interview with Jackson about the controversy Lost Cause generated, and an introduction by the novelist Ron Hansen.
It would be easy to call Tom Kaczynski the J.G. Ballard of comics. Like Ballard, Kaczynski’s comics riff on dystopian modernity, bleak man-made landscapes and the psychological effects of technological, social or environmental developments. Yet while Kaczynski shares many of Ballard’s obsessions, he processes them in unique ways. His visual storytelling adds an architectural dimension that the written word alone lacks.
Kaczynski takes abstract ideas — capitalism, communism, or utopianism — and makes them tangible. He depicts and meditates on the immense political and technological structures and spaces we inhabit that subtly affect and define the limits of who we are and the freedom we as Americans presume to enjoy. Society and the individual, in perpetual tension. Once you’ve read Kaczynski’s comics, it should come as no surprise to learn that he studied architecture before embarking on a career as a cartoonist.
Beta Testing includes approximately 10 short stories, most notably "The New," a brand new story created expressly for this book. It’s Kaczynski’s longest story to date. "The New" is set in an unnamed third-world megalopolis. It could be Dhaka, Lagos or Mumbai. The city creaks under the pressure of explosive growth. Whole districts are built in a week. The story follows an internationally renowned starchitect as he struggles to impose his vision on the metropolis. A vision threatened by the massive dispossessed slum-proletariat inhabiting the slums and favelas on the edges of the city. From the fetid ferment of garbage dumps and shanties emerges a new feral architecture.
472-page black & white 5.5" x 8" softcover • $24.99 ISBN: 978-1-60699-602-7
Ships in: December 2012 (subject to change) — Pre-Order Now
Castle Waiting is the story of an isolated, abandoned castle, and the eccentric inhabitants who bring it back to life. A fable for modern times, it is a fairy tale that’s not about rescuing the princess, saving the kingdom, or fighting the ultimate war between Good and Evil — but about being a hero in your own home. The opening chapter tells the origin of the castle itself, which is abandoned by its princess in a comic twist on “Sleeping Beauty” when she rides off into the sunset with her Prince Charming. The castle becomes a refuge for misfits, outcasts, and others seeking sanctuary, playing host to a lively and colorful cast of characters that inhabits the subsequent stories, including a talking anthropomorphic horse, a mysteriously pregnant Lady on the run, and a bearded nun.
Linda Medley lavishly illustrates Castle Waiting in a classic visual style reminiscent of Arthur Rackham and William Heath Robinson. Blending elements from a variety of sources — fairy tales, folklore, nursery rhymes — Medley tells the story of the everyday lives of fantastic characters with humor, intelligence, and insight into human nature. Castle Waiting can be read on multiple levels and can be enjoyed by readers of all ages.
The third volume of Fantagraphics’ reprinting of Carl Barks’s classic Donald Duck and Uncle Scrooge work, like the previous volume Uncle Scrooge: Only a Poor Old Man, focuses on the early 1950s, universally considered one of Barks’s very peak periods.
Originally published in 1951, "A Christmas for Shacktown" is one of Barks's masterpieces: A rare 32-pager that stays within the confines of Duckburg, featuring a storyline in which the Duck family works hard to raise money to throw a Christmas party for the poor children of the city’s slums (depicted by Barks with surprisingly Dickensian grittiness), and climaxing in one of the most memorable images Barks ever created, the terrifying bottomless pit that swallows up all of Scrooge's money.
But there's lots more gold to be found in this volume (literally), which features both the "The Golden Helmet" (a quest off the coast of Labrador for a relic that might grant the finder ownership of America, reducing more than one cast member to a state of Gollum-like covetousness) while "The Gilded Man" features a hunt for a rare stamp in South America — two more of Barks's thrilling full-length adventure stories.
But that's less than half the volume! This volume also features ten of Barks's smart and funny 10-pagers, including a double whammy of yarns co-starring Donald's insufferable cousin ("Gladstone’s Usual Very Good Year" and "Gladstone’s Terrible Secret"), as well as another nine of Barks's rarely seen one-page Duck gags… all painstakingly recolored to match the original coloring as exactly as possible, and supplemented with an extensive series of notes and behind-the-scenes essays by the foremost Duck experts in the world.
What's new around our mail-order operation in the past month? Oh, just FOURTEEN new books. (Actually sixteen, but two of them snuck onto last month's recap.) We've got Mickey Mouse! We've got Charlie Brown! We've got Cannibal F***face! Our eagerly-awaited first EC Comics Library volumes have arrived, along with 3 major books by cutting-edge talents, the final volume of a masterful memoir series, the start of a wonderful fantasy-adventure series from one of the greats, and some bold experimental books for those of you interested in the various ways literature and images can intersect. (Remember, our New Releases page always lists the 20 most recent arrivals, and our Upcoming Arrivals page has dozens of future releases available for pre-order.) Read on for all the details:
Chris Wright’s Blacklung is unquestionably one of the most impressive graphic novel debuts in recent years, a sweeping, magisterially conceived, visually startling tale of violence, amorality, fortitude, and redemption, one part Melville, one part Peckinpah. Blacklung is a story that lives up to the term graphic novel, that could only exist in sequential pictures — densely textured, highly stylized, delicately and boldly rendered drawings that is, taken together, wholly original.
In a night of piratical treachery when an arrogant school teacher is accidentally shanghaied aboard the frigate Hand, his fate becomes inextricably fettered to that of a sardonic gangster. Dependent on one another for survival in their strange and dangerous new home, the two form an unlikely alliance as they alternately elude or confront the thieves and cutthroats that bad luck has made their companions and captors. After an act of terrible violence, the teacher is brought before the ship’s captain and instructed to use his literary skills to aid him in writing his memoirs. He is to serve as scribe for a man who, in his remaining years, has made it his mission to commit as many acts of evil as possible in order to ensure that he meet his dead wife in hell. As the captain’s protected confidant, finding his only comfort in the few books afforded him, the teacher bears witness to monstrous brutality, relentless cruelty, strange wisdom, and a journey of redemption through loss of faith.
Advance Praise:
“I could not have imagined how impressive a work Blacklung would turn out to be. It’s a graphic novel, both in its vernacular term and in a more literal sense, violent and horrible and poetic at the same time – the sort of thing McCarthy might write if he were more interested in pirates than cowboys or Appalachians. Blacklung is a great book; canonically great.” —Chris Schweizer (Crogan’s Adventures)
“A truly organic and interesting way to cartoon, the complete package of verbal cadence and informative visual style.” – Tom Spurgeon, The Comics Reporter
Order this book and receive the Jack Davis's Tales from the Crypt Halloween mini-comic shown here as a FREE bonus! Limit one per customer while supplies last.
The 20th century had hit its exact midpoint. Social upheaval — sexual, social, racial, cultural — was in the air; and the fledgling EC comics line was about to become a vital part of it.
Working within the horror, war, crime, and science fiction genres, publisher William Gaines and editor/writer Al Feldstein combined a deliciously disreputable, envelope-pushing sensibility with moments of genuine, outraged social consciousness, which shone a hard light onto such hot-button topics as racism, anti-Semitism, mob justice, and misogyny and sexism.
The 1950s were also a launching pad for some of the greatest comic book artists in history, many of whom worked for EC — including Wallace Wood, whose hypnotically detailed, lushly expressive brushwork brought to life menacing thugs, ominous cityscapes, and small-town America, as well as Everymen grappling with profound moral issues — not to mention some of the most heart-stoppingly beautiful women ever to sashay across a comic book page.
Came the Dawn collects all 26 Wood-drawn horror and crime stories — including the full baker’s dozen of EC’s most courageous and politically charged dramas.
Taking its title from one of Wood’s all-time classics, the evil little paranoid thriller “Came the Dawn,” this collection features page after page after page of Wood’s sleek and meticulously crafted artwork put in the service of cunning twist-ending stories, most often from the typewriter of EC editor Al Feldstein. These tales range from supernatural shockers from the pages of Tales From the Crypt and The Haunt of Fear (“The Living Corpse,” “Terror Ride,” “Man From the Grave,” “Horror in the Freak Tent”) to often pointedly contemporary crime thrillers from Crime SuspenStories (“The Assault,” “The Whipping,” and “Confession,” which was singled out for specific excoriation in the anti-comics screed Seduction of the Innocent, thus giving it a special cachet), but the breathtaking art and whiplash-inducing shock endings are constants throughout.
Like every book in the Fantagraphics EC line, Came the Dawn features extensive essays and notes on these classic stories by EC experts — but the real “meat” of the matter (sometimes literally, in the grislier stories) is supplied by these ofted lurid, sometimes downright over-the-top, but always compelling and superbly crafted, classic comic-book masterpieces.
Order this book and receive the Jack Davis's Tales from the Crypt Halloween mini-comic shown here as a FREE bonus! Limit one per customer while supplies last.
The creation of MAD would have been enough to cement Harvey Kurtzman’s reputation as one of the titans of American comics, but Kurtzman also created two other comics landmarks: the scrupulously-researched and superbly-crafted war comics Two-Fisted Tales and Frontline Combat. Here were finally war comics without heroic, cigar-chomping sergeants, wisecracking privates from Brooklyn, or cartoon Nazis and “Japs” to be mowed down by the Yank heroes, but an unflinching look at the horror and madness of combat throughout history.
Kurtzman employed some of the finest of the EC artists including Jack Davis, John Severin, and Wallace Wood, but his vision came through clearest in the dozen or so stories he both wrote and drew himself, in his uniquely bold, slashing, cartoony-but-dead-serious style (“Stonewall Jackson,” “Iwo Jima,” “Rubble,” “Big ‘If ’,” and Kurtzman’s own favorite, “Air Burst”) — as well as his vividly colored, narratively-dense covers, all 23 of which are reproduced here in full color in a special portfolio.
Corpse on the Imjin! is rounded off with a dozen or so stories written and laid out by Kurtzman and drawn by “short-timers,” i.e. cartoonists whose contributions to his war books only comprised a story or two — including such giants as designer extraordinaire Alex Toth, Marvel comics stalwart Gene Colan, and a pre-Sgt. Rock Joe Kubert... and such unexpected guests as “The Lighter Side of...” MAD artist Dave Berg and DC comics veteran Ric Estrada — as well as a rarity: a story by EC regular John Severin inked by Kurtzman.
Like every book in the Fantagraphics EC line, Corpse on the Imjin! features extensive essays and notes on these classic stories by EC experts — but Kurtzman’s stories, as vital, powerful, affecting, and even, yes, modern today as when they were created 60 years ago, are what makes this collection a must-have for any comics reader.
Ron Regé, Jr. is a very unusual yet accomplished storyteller whose work exudes a passionate moral, idealistic core that sets him apart from his peers. The Cartoon Utopia is his Magnum Opus, a unique work of comic art that, in the words of its author, "focuses on ideas that I've become intrigued by that stem from magical, alchemical, ancient ideas & mystery schools." It's part sci-fi, part philosophy, part visual poetry, and part social manifesto. Regé's work exudes psychedelia, outsider rawness, and pure cartoonish joy.
In The Cartoon Utopia, "Utopians" of the future world are attempting to send messages through consciousness, outside of the constricts of time as we understand it. They live in a world of advanced collective consciousness and want to help us understand how to achieve what they have accomplished. They get together to perform this task in a way that evolved out of our current system of consuming information and entertainment. In other words, the opposite of television. Instead, these messages appear in the form of art, music and storytelling.
Praise for Ron Regé, Jr.:
"One of a handful of cartoonists in the history of the medium to not only reinvent comics to suit his own idiosyncratic impulses and inspirations as an artist, but also to imbue it with his own peculiar, ever changing emotional energy. To me, he is unquestionably one of 'the greats.'" – Chris Ware
"Slow down when you read his pictures and ornately lettered words, quivering, scintillating, radiant, and they will leave you awake and awakened." – Paul Gravett
During his fifty-year career, ninety-nine percent of Charles Schulz's creative energies went into the daily Peanuts comic strip. But once in a while he would create a special something else on the side, and this adorable little package collects two of his best "extras" from the 1960s: two Christmas-themed stories written and drawn for national magazines.
Created in 1963 (two years before the Charlie Brown Christmas TV special) as a supplement for Good Housekeeping magazine, "Charlie Brown's Christmas Stocking" comprises 15 original captioned vignettes featuring the entire Peanuts cast of the time — Charlie Brown, Snoopy, Lucy, Linus, Schroeder, Frieda, Violet, Shermy, and Sally — each with a joke or reflection about the season.
"The Christmas Story" is an original tale created for Woman's Day in 1968, this one focusing just on Snoopy and the Van Pelt siblings, with Lucy and Linus each explaining the meaning of the holiday to Snoopy. "I’m going to have to be careful," Snoopy reflects at the end of the story, resting on his doghouse next to his bone-decorated tree; "all this theology could ruin my Christmas."
The book also includes notes on the provenance of the stories and a pocket-sized biography of Schulz. A perfect gift item for the season!
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Add Lilli Carré's acclaimed debut The Lagoon to your order for just $9.99 ($5 off)! Use the option menu when ordering.
The creator of 2008’s acclaimed graphic novel The Lagoon — named to many annual critics’ lists including Publishers Weekly and USA Today’s Pop Candy — is back with a stunningly designed and packaged collection of some of the most poetic and confident short fiction being produced in comics today. These stories, created over a period of five years, touch on ideas of flip sides, choices, and extreme ambivalence.
Carré’s elegant short stories read like the gothic, family narratives of Flannery O’Connor or Carson McCullers, but told visually. Poetic rhythms — a coin flip, a circling ferris wheel — are punctuated by elements of melancholy fantasy pushed forward by character-driven, naturalistic dialogue. The stories in Heads or Tails display a virtuosic breadth of visual styles and color palettes, each in perfect service of the story, and range from experimental one-pagers to short masterpieces like "The Thing About Madeline" (featured in The Best American Comics 2008), to graphic novellas like "The Carnival" (featured in David Sedaris’ and Dave Eggers’ 2010 Best American Nonrequired Reading, originally published in MOME), to new work created for this book.
Fantagraphics spotlights the intersection of art and language in this innovative new collection — without peer in English — that gathers the work of visual poets from around the world into one stunning volume. The alphabet is turned on its head and inside-out and the results culminate in a compilation of daring and surprising verbo-visual gems.
The Last Vispo Anthology is composed of vispo (a portmanteau of the words “visual” and “poetry") from the years 1998 to 2008, during a burst of creative activity fueled by file sharing and email, which made it possible for the vispo community to establish a more heightened and sophisticated dialogue with one another. The collection extends the dialectic between art and literature that began with ancient “shaped text,” medieval pattern poetry, and dada typography, pushing past the concrete poetics of the 1950s and the subsequent mail art movement of the 1980s to its current incarnation. Rather than settle into predictable, unchallenged patterns, this vibrant poetry seizes new tools to expand the body of work that inhabits the borderlands of visual art and poetic language.
The Last Vispo Anthology features 148 contributors from 23 countries on five continents. It includes 12 essays that illuminate the abundant history and the state of vispo today. The anthology offers a broad amalgam of long-time practitioners and poets new to visual poetry over the last decade, underscoring the longevity and the continued vitality of the art form.
Advance Praise:
“The descriptor ‘visual poetry’ cannot begin to hint at the wealth of potent mystery that The Last Vispo contains. It knocked my mind right off its cozy little track and sent it sprawling through a myriad of brand new experiences. I can’t remember the last time I encountered something so charged, mysterious, deep and pleasurably upsetting as this book.” – Jim Woodring
“A delightful cornucopia of imaginary languagescapes, opening the eye to other alphabetic climes, beyond the ho-hum regimentation of linear normalcies. & all from (just about) the past decade. Visual poetries: alive and expanding. It’s positively viral.” – Charles Bernstein
“Staring your way into and through the letter as object — the letter as solitary sign, the letter as crowned king. Staring gives us the keys to the kingdom. This book is a glorious adjunct to the long history of concrete and visual poetry. Long live the king!” – Harry Mathews
In 1970, William S. Burroughs and artist Malcolm McNeill began a small collaborative project on a comic entitled The Unspeakable Mr. Hart, which appeared in the first four issues of Cyclops, England’s first comics magazine for an adult readership. Soon after, Burroughs and McNeill agreed to collaborate on a book-length meditation on time, power, control, and corruption that evoked the Mayan codices and specifically, the Mayan god of death, Ah Pook. Ah Pook Is Here was to include their character Mr. Hart, but stray from the conventional comics form to explore different juxtapositions of images and words.
Ah Pook was never finished in its intended form. In a 1979 prose collection that included only the words from the collaboration, Ah Pook is Here and Other Texts (Calder, 1979), Burroughs explains in the preface that they envisioned the work to be “one that falls into neither the category of the conventional illustrated book nor that of a comix publication.” Rather, the work was to include “about a hundred pages of artwork with text (thirty in full-color) and about fifty pages of text alone.” The book was conceived as a single painting in which text and images were combined in whatever form seemed appropriate to the narrative. It was conceived as 120 continuous pages that would "fold out." Such a book was, at the time, unprecedented, and no publisher was willing to take a chance and publish a “graphic novel.”
However, Malcolm McNeill created nearly a hundred paintings, illustrations, and sketches for the book, and these, finally, are seeing the light of day in The Lost Art of Ah Pook. (Burroughs’ text will not be included.) McNeill himself is an exemplary craftsman and visionary painter whose images have languished for over 30 years, unseen. Even in a context divorced from the words, they represent a stunning precursor to the graphic novel form to come.
Sara J. Van Ness contributes an historical essay chronicling the long history of Burroughs’ and McNeill’s work together, including its incomplete publishing history with Rolling Stone’s Straight Arrow Press, the excerpt that ran in Rush magazine, and the text that was published without pictures.
Observed While Falling is an account of the personal and creative interaction that defined the collaboration between the writer William S. Burroughs and the artist Malcolm McNeill on the graphic novel Ah Pook Is Here. The memoir chronicles the events that surrounded it, the reasons it was abandoned and the unusual circumstances that brought it back to life. McNeill describes his growing friendship with Burroughs and how their personal relationship affected their creative partnership. The book is written with insight and humor, and is liberally sprinkled with the kind of outré anecdotes one would expect working with a writer as original and eccentric as Burroughs. It confirms Burroughs’ and McNeill’s prescience, the place of Ah Pook in relation to the contemporary graphic novel, and its anticipation of the events surrounding 2012. The book offers new insights into Burroughs’ working methods as well as how the two explored the possibilities of words and images working together to form the ambitious literary hybrid that they didn’t know, at the time, was a harbinger of the 21st century “graphic novel.” McNeill expounds on the lessons of that experience to bring Ah Pook into present time. In light of current events, Ah Pook is unquestionably Here now.
Observed While Falling presents a unique view of the creative process that will be of interest to artists, writers and general readers alike. A perspective evoked by a literary experiment that has endured for forty years and still continues to “happen.”
As always, a plot summary of the latest installment of Johnny (Angry Youth Comix) Ryan’s hugely popular sci-fi-prison-planet-gore-fest-slugfest-a-thon serial must, in order to be presentable to normal, decent human beings, be cut into fine Belgian lace. And so, with apologies:
“Cannibal F***face discovers the only way to escape the Caligulon is to brainf*** the Slorge and create a giant, brainless oafchild that only knows how to annihilate everything in its path. And what happens when the Slugstaxx show up and use their nightj*** to turn this mindless monster against CF? Total F***ing Mayhem.”
Advance Praise: "You know you're reading Prison Pit when there's a character called Undigestible Scrotum and someone tries to see if he lives up to his name... Prison Pit is what you read when no one is home and you're not eating." – Chris Mautner
Within his tiny village, Ralph Azham is considered an insolent good-for-nothing layabout, a virtual pariah — particularly since he was supposed to be a Chosen One. (Things didn’t work out.) Yet his odd azure coloration and a few unique abilities (he can predict births and deaths) suggest that there may be more to him than meets the eye. And when the terrifying Horde stages one of its regular raids on his village, Ralph takes the young Raoul under his wing and sets out for a series of adventures...
Trondheim is already well known to fantasy buffs for the worldwide success Dungeon, the complex set of interlocking series he created with fellow cartoonist Joann Sfar and a raft of artists. While Ralph Azham works within the same genre, this is a far more tightly focused, single-character-starring new series for which Trondheim is solely responsible — that is, except for the stunningly rich coloring, provided by his longtime collaborator Brigitte Findakly working in hand-executed watercolors for the first time in over a decade.
Witty and fleet-footed like all of Trondheim's work, madly inventive in terms of characters, creatures, and events, Ralph Azham is scheduled to run for at least six volumes and is presented in a distinctive "landscape" format.
"Trondheim is a master! Fun, irreverent, and filled with moments of truthiness! Just when you think you know where he's taking you, he suddenly turns sideways and surprises." – Jeff Smith, creator of Bone
Who says dead men tell no tales? When grim grinning ghosts come out to socialize, they’ll find fearless Mickey all ready to rumble — as soon as he’s done fighting gangsters, bandits, and international men of mystery, that is! From Africa to Eastern Europe, our favorite big cheese is in for terrifying thrills — and he’s bringing Goofy, Donald Duck, and that big palooka Pegleg Pete along for the ride!
When Mickey sets out to eject "The Seven Ghosts" from Bassett Manor, he finds more than just specters providing the scares! Next, moving smoothly from horror to science fiction, our hero discovers an awesome "Island in the Sky" — and meets its maker, the powerful atomic scientist Dr. Einmug!
Lovingly restored from Disney’s original negatives and proof sheets, House of the Seven Haunts also includes more than 50 pages of spooky supplementary features! You’ll enjoy rare behind-the-scenes art, vintage publicity material, and fascinating commentary by a haunted houseful of Disney scholars.
Two more volumes of Mickey's thrilling adventures from the 1930s, packaged in a beautiful and sturdy slipcase and priced cheaper than the individual volumes! A perfect gift and/or collector's item.
In one of the most eagerly-anticipated graphic novels of 2012, Soldier’s Heart concludes the story of Carol Tyler and her delving into her father’s war experiences in a way that is both surprising and devastating — and rather than trying to summarize this episode and thus possibly spoil it for readers, we prefer to simply offer a selection of comments on the first two installments of this autobiographical masterpiece.
Publishers Weekly: “(Starred Review) In the first volume of Tyler’s planned trilogy of graphic memoirs, she dug into the eruptive, violent memories of her father’s WWII experiences while simultaneously dealing with a husband who decided to go find himself and leave her with a daughter to raise. [Book Two] is no less rich and overwhelming. Tyler gets back to the business of detailing her father’s war stories — difficult given that he is ‘one of those guys who closed it off and never talked about it’ — as well as coming to terms with her already touchy parents’ increasingly ornery attitudes. Closing the circle somewhat is Tyler’s concern over her daughter’s troubled nature, which seems to mirror her own wild past. While the language of Chicago-raised and Cincinnati-based Tyler has a winningly self-deprecating Midwestern spareness to it, her art is a lavishly prepared kaleidoscope of watercolors and finely etched drawings, all composed to look like the greatest family photo album of all time. The story’s honest self-revelations and humane evocations of family dramas are tremendously moving. Tyler’s book could well leave readers simultaneously eager to see the third volume, but also nervous about the traumas, home front and war front, that it might contain.”
Booklist: “Tyler’s fluid, expressive linework, complemented by subtly overlaid watercolors, gives ideal visual expression to a narrative that’s at once sensitive and hard-nosed... Decades of drawing mostly autobiographical stories have honed her skills, enabling her to produce a work that ranks in quality with the graphic memoirs of Alison Bechdel (Fun Home) and Marjane Satrapi (Persepolis).”
The 2013 Fantagraphics Ultimate Catalog of Comics is available now! Contact us to get your free copy, or download the PDF version (9 MB).
Preview upcoming releases in the Fantagraphics Spring/Summer 2013 Distributors Catalog. Read it here or download the PDF (26.8 MB). Note that all contents are subject to change.
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