Cochlea & Eustachia appear to be twin human girls, but this has yet to be confirmed. Their actions seem to be motivated less by curiosity than boredom and an inclination towards purposeless destruction. Any connate objective remains to be determined. They never stray apart from each other, out of an unspoken proclivity. Perhaps they keep together because they resemble each other; a mixture of vanity and comfort is the foundation of their constant companionship. They seem to consider any creature with dissimilar features as inept or untrustworthy. They are suspected of giving hypnotic suggestions to cats. They do not seem particularly malicious, just meddlesome. This new graphic novel from the author of the acclaimed Squirrel Machine is lighter in tone than his previous works, yet its myriad charms remain as sinister as Rickheit fans would expect.
There scarcely was an underground comics world before Robert Crumb's classic solo first issue of Zap in 1968. By Zap #2, he had begun assembling a Seven Samurai of the best, the fiercest, and the most stylistically diversified cartoonists to come out of the countercultural kiln. All of them were extremists of one sort or another, from biker-gang member Rodriguez to Christian surfer Griffin, but somehow they produced a decades-long collaboration: a mind-blowing anthology of abstract hallucination, throat-slashing social satire, and shocking sexual excess, that made possible the ongoing wave of alternative cartoonists like Daniel Clowes, Chris Ware, and Charles Burns. The Complete Zap Comix collects every issue of Zap — every cover and every story, and even the Zam mini comic jam among the Zap artists — in a multi-volume, slipcased hardcover set. It will also include the 17th unpublished issue with work by Crumb, Moscoco, Wilson, Rodriguez, Shelton, Mavrides, and Williams. Plus, an introduction by founder R. Crumb and an oral history of Zap by Patrick Rosenkranz, and other exclusive bonus features and items TBA. Zap is the most historically and aesthetically important comics series ever published.
Hetty survives the bombing of Portsmouth by the Nazis in World War II, only to learn that her soldier husband — with whom she was in the process of adopting a young daughter — has been killed on the way back home from North Africa. She must then complete the adoption alone. A decade later, she gives birth to a bastard daughter, Marguerite. Now Hetty must go before a tribunal to prove that she is a fit mother — or possibly lose both her children. From there, The Late Child and Other Animals tells the story of little Marguerite's childhood in the recovering British naval port and the rural beauty of the Isle of Wight and in Normandy, France. The journeys and struggles over decades of this mother and daughter are linked in five episodes that veer between lyricism, wry wit, and harrowing suspense.
The Late Child and Other Animals is an original graphic novel, a generational autobiography written by legendary punk diva and award-winning poet Marguerite Van Cook, adapted by artist James Romberger, the creator of the Eisner-nominated Post York. The team of Romberger and Van Cook is also responsible for the adaptation and art of 7 Miles a Second, their critically acclaimed graphic memoir collaboration with the late multimedia artist and AIDS activist, David Wojnarowicz.
Many connoisseurs — including Art Spiegelman, Daniel Clowes, Scott McCloud (creator of the "Five-Card Nancy" card game), Joe Brainard, and Andy Warhol — have recognized that Bushmiller's often-corny Nancy approached its own kind of zen-like cartoon perfection. In its own way, it turned out Nancy was in fact the most iconic comic strip of all; The American Heritage Dictionary actually uses a Nancy strip to illustrate its entry on "comic strip." Fantagraphics' beloved Nancy series finally packages Nancy with the reverence it deserves. Our third volume contains another full three years of daily Nancy strips, from an era many regard as Bushmiller's finest.
"Sam Zabel and the Magic Pen is a tour de force. There's something very pure about Dylan Horrocks' comics. That’s perhaps an odd word to describe this book which is so much about desire. But Horrocks' line and his imagination both seem to flow freely and directly from some primal source. If you've ever wished that Hergé had written comics for grown-ups—gorgeously drawn and playful adventures that explore the serious anxieties of midlife—your wish has come true, and then some." – Alison Bechdel
"This book is necessary for anyone paralyzed even a bit by the creative/spiritual confusion of the digital age. Horrocks explores the role and responsibility of storytelling, juggling genres, fiddling with the mechanics of the comics form, and reclaiming the sense of magic that once reigned the medium—a playfulness contagious for the reader. Like his Hicksville, a must have in every library." – Craig Thompson (Blankets)
"Sam Zabel and the Magic Pen is a coming-of-age story for the fantasies of our past and a joyful bear hug for the storytellers of our future. An effortless, magical read from front to back." – Scott McCloud (Understanding Comics)
George Evans was a master of the aviation war story. This collection includes all of his highly-acclaimed stories for Aces High, EC's famous air war title. As a bonus, we present a rarity: Evans's never-before-reprinted 3-D story of World War I ace Frank Luke (in regular, easy-on-the-eyes 2-D). This volume also includes numerous Evans crime and shock stories, including "As Ye Sow...," "...My Brother’s Keeper," and "Cadillac Fever." Other war stories, many done in collaboration with Harvey Kurtzman, include "Napoleon!" and "Flaming Coffins" (which Evans wrote, about the inherent perils of WW I aircraft). Like all books in the Fantagraphics EC line, Aces High features essays and notes by EC experts on these superbly crafted, classic comic book masterpieces.
"Wood’s work seemed like snapshots of a lush and vibrant reality where even madmen, monsters and mayhem possessed a stately grace. There might be pandemonium but, oddly, the panic never seemed to reach the eyes of Wood’s regal heroes." – Geoff Boucher, The Los Angeles Times
"Legendary artist [Wally] Wood mastered every comic-book genre—humor (he was one of Mad's first artists), horror, superheroes, war—but is best known for the 1950s science-fiction stories he drew for EC Comics, in which, one commentator noted, he 'began drawing things into panels that no human being seemed capable of before.' His heroic spacemen, intricate rocket ships, and frightening aliens embodied classic space opera, and his influence remains visible in the work of many leading comics artists today." – Gordon Flagg, Booklist
"His covers are really noir: spirals, figures falling down through space, big spider webs, just great… The colors are all totally primary: just bright red, blue, almost no subtle colors… they really work." – R. Crumb