Ray Fenwick has pioneered his own medium of storytelling, one best described as "typographical comics." Hall of Best Knowledge is presented as a handsome, personal journal written by an unnamed voice, referred to only as "The Author." Little is known about him; he makes occasional, derogatory references to a twin brother and younger sibling, but reveals little else. He clearly fashions himself a genius, writing with a faux-aristocratic air, and it is presumably his belief in his own genius that leads him to want to share his knowledge with the world. Each page features information such as "It hardly needs mentioning that riding a pony is no intellectual triumph.... If riding a pony is so fantastic, why have I never read of any renowned pony-riding genius? It is because such a person does not exist, making it a foolish waste of time unworthy of attention." These pearls of wisdom are lettered in an elegant, almost obsessive fashion, entirely hand-crafted and bedecked with Ionic columns and fleurs-de-lis.
It becomes obvious to the reader early on that all is not as it seems; only at the end does the picture become completely clear. The ensuing journey is a riotous tour through the narrator's ego and id, and the humor builds accordingly as he is revealed to be not nearly as smart—or sophisticated—as he thinks.
Hall of Best Knowledge is part graphic novel, part art object, part satire, part puzzle. The slow unfolding of the author and his story builds humor with each page, creating a peculiar examination of the idea of genius and the problems that arise in the search and transmission of knowledge.
HOBK is an elegantly designed and packaged book, presented as a found journal, with a belly band and other production/design touches to further solidify and give form to the concept of the book.
NOTE: BECAUSE OF OUR CONTRACT WITH THE LICENSOR THESE BOOKS CANNOT BE SOLD OUTSIDE OF NORTH AMERICA. IF YOU RESIDE ANYWHERE OTHER THAN THE U.S. OR CANADA PLEASE DO NOT TRY TO ORDER THEM FROM OUR WEBSITE; YOUR ORDER WILL NOT BE PROCESSED.
JOHN WATERS TALKS CHARLIE BROWN AS THE '60S WIND DOWN.
As we rush toward the end of Peanuts' second full decade, Snoopy finds himself almost completely engrossed in his persona as the World War I Flying Ace — to the point where he goes to camp with Charlie Brown and maintains his persona throughout the entire two-week period (much to Peppermint Patty's bafflement).
Still, Snoopy looms large, so this volume (a particularly Snoopy-heavy one) sees him arm-wrestling Lucy as the "Masked Marvel" and then taking off for Petaluma for the national arm-wrestling championship; impersonating a vulture and a "Cheshire Beagle"; enjoying golf and hockey; attempting a jaunt to France for an ice-skating championship; running for office on the "Paw" ticket; being traded to Peppermint Patty's baseball team, then un-traded and installed as team manager by a guilt-ridden Charlie Brown; as well as dealing with the return of his original owner, Lila. If you're surprised by that last one, imagine how Charlie Brown feels...
Lila makes only a brief appearance (as does José Peterson, a short-lived — and short — star member of Charlie Brown's baseball team), but this volume sees the appearance of what would be Schulz's most controversial major character: Franklin. (Yes, in 1968 the introduction of a Black character caused a stir.)
Peppermint Patty, working toward her ascendancy as one of the major Peanuts players in the 1970s and 1980s, also has several major turns, including a storyline in which she’s the tent monitor for three little girls (who call her "Sir" — a joke Schulz would pick up later with Peppermint Patty's friend Marcie).
Stories involving other characters include a sequence in which Linus's flippant comment to his Gramma that he'll kick his blanket habit when she kicks her smoking habit backfires; Lucy bullies Linus, pesters Schroeder, and organizes a "crab-in"; plus Charlie Brown copes with Valentine's Day depression, the Little Red-Haired Girl, the increasingly malevolent kite-eating tree, and baseball losses. In other words: Vintage Peanuts!
Krazy Kat aficionado Alessandro Santi teaches comics in Italy, and... well, let him tell it: "I am sending you the comics pages some children, aged 7-11, have done in January-March 2006 during my lessons, financed by the city town council. At that time I showed and read your marvellous Krazy & Ignatz volumes — with the Italian version of the first volume of the series — to twelve children in Prato, my home town, and then they created their own Sunday pages and coloured them with watercolours. They loved Krazy Komics since the first lesson! Hope you enjoy our homage to the Great George Herriman!"
This is me again: I've seen lots of cartoonists try to capture the spirit of Herriman or Krazy Kat in their work, from Bobby London and Chris Ware on down, but these may be some of my favorites. Enjoy them!
Alessandro sent so many we're going to break them up over four days. So come back here tomorrow for another batch!
I stopped in my local comic shop this weekend (the same expedition I discovered Transit Man on) and stumbled across something kind of cool: FANTASTIC FOUR: THE LOST ADVENTURE by Stan Lee & Jack Kirby (with a little help from their Frenz). I vaguely remember hearing about this coming out but I couldn't swear by it, which is weird, because this should be a Big Deal. As the story goes, Stan Lee and Jack Kirby of course produced 102 consecutive issues of FANTASTIC FOUR and something like six annuals. There was a 103rd story they'd begun in 1970, but never finished for reasons I don't completely understand, although I imagine it had to do with Kirby quitting Marvel for DC around the same time. A few months later, however, I guess Marvel wanted to piss in DC's Wheaties, so they ressurected the story in FF #108. The problem was, it was a completely bastardized, cut-and-paste job fashioned by Lee and John Buscema as a flashback to fit into then-continuity.
In this new one-shot, Lee and Joe Sinnott have reunited to complete the issue in a more faithful fashion, with journeyman Ron Frenz filling in the visual blanks. The issue also includes complete reproductions of Kirby's unlinked penciled pages, as well as notes and analysis by Kirby-expert John Morrow, and a complete reprint of the FF #108 version to compare and contrast.
I really liked this. The new version of the story (or, more importantly, Kirby's) is definitely better than the hacked out version in #108. Also, being able to compare and contrast Kirby's original roughs with the Lee/Buscema FF #108 version and this new version was kind of a fascinating peek into the Marvel Method, which has a certain Choose Your Own Adventure quality to it that clearly didn't serve the story well in #108's case.
There are things that bugged me about the new version, though. Stan Lee's work over the last 30 years reminds me a lot of Paul McCartney at his worst: there's this kind of palpable desperation to follow trends and be "hip" that undercuts his very real talent when he should just do what he does (that whole "Stan Lee Imagines DC" thing was the "Ebony & Ivory" of comics crossovers). Lee insists on dropping references in the new dialogue to things like Doonesbury and DSL lines, creating a weirdly anachronistic and thoroughly unnecessary effect considering that the packaging makes it abundantly clear you're reading what purports to be a faithful interpretation of Kirby's existing roughs from 1970. Now, if Lee had the Thing complaining about Feiffer's strip in the Voice having too many words, that would have been cool.
Also, the cover design sucks (that's not the final cover above, although it would have been better), and the modern lettering is often poorly placed, generic and jarring. Where's Artie Simek when you need him? Plus, all of the old lettering from FF #108 was scanned as a halftone along with Kirby's art, while all of the brand-new lettering is printed as line art, which is kind of cool insofar as you can totally judge the old vs. new, but kind of bad as far as establishing any verisimilitude.
That said, Kirby's original story is restored fairly well, as the copious background material proves, and it's a pretty fun Kirby yarn overall. I'll be damned if Sinnott isn't still Kirby's best inker. I would have preferred that Marvel hired someone other than Lee and Frenz to finish off the dialogue and missing pencils: Mark Evanier and Steve Rude would have been good, although Lee/Frenz acquitted themselves better than I would have imagined (and it's hard to argue giving Lee a shot at it). If you like Kirby, it's a really a must-have; it's kind of like the "Free As a Bird" and "Real Love" tracks that came with the Beatles Anthology. I guess that means Kirby is Lennon, Lee is Paul/George/Ringo, and Ron Frenz is the Jeff Lynne of the bunch. I'm not doing a very good job of recommending this comic, but I did like it.
"The real war," said Walt Whitman, "will never get in the books." During World War II, the closest most Americans ever came to the "real war" was through the cartoons of Bill Mauldin, the most beloved enlisted man in the U.S. Army.
Here, for the first time, Fantagraphics Books brings together Mauldin's complete works from 1940 through the end of the war. This collection of over 600 cartoons, most never before reprinted, is more than the record of a great artist: it is an essential chronicle of America's citizen-soldiers from peace through war to victory.
Bill Mauldin knew war because he was in it. He had created his characters, Willie and Joe, at age 18, before Pearl Harbor, while training with the 45th Infantry Division and cartooning part-time for the camp newspaper. His brilliant send-ups of officers were pure infantry, and the men loved it.
After wading ashore with his division on the first of its four beach invasions in July 1943, Mauldin and his men changed — and Mauldin's cartoons changed accordingly. Months of miserable weather, bad food, and tedium interrupted by the terror of intense bombing and artillery fire took its toll. By the year's end, virtually every man in Mauldin's original rifle company was killed, wounded, or captured.
The wrinkles in Willie and Joe's uniforms deepened, the bristle on their faces grew, and the eyes — "too old for those young bodies," as Mauldin put it — betrayed a weariness that would remain the entire war. With their heavy brush lines, detailed battlescapes, and pidgin of army slang and slum dialect, Mauldin's cartoons and captions recreated on paper the fully realized world of the American combat soldier. Their dark, often insubordinate humor sparked controversy among army brass and incensed General George S. Patton, Jr.
This is the first of several volumes publishing the best of Bill Mauldin's single panel strips from 1940 to 1991 (when he stopped drawing). His Willie & Joe cartoons are presented in a deluxe, beautifully designed two-volume slipcased edition of over 600 pages. The series is edited by Todd DePastino, whose Mauldin scholarship is on full display in a biography of the artist released in February 2008 from W.W. Norton. Willie & Joe contains an introduction and running commentary by DePastino, providing context for the drawings, pertinent biographical details of Mauldin's life, and occasional background on specific cartoons (such as the ones that made Patton howl).
Marvel suits are zombies, the dark shadow of the good parts they used to be. The place is crawling with security and I just play dumb. They pull my site but I'm long gone, disappearing in the internet fog but still sitting there in the office obligingly reading what Tom covets. (Like I don't know you're showing everyone different pages.)
Find Marvel_b0y if you can, which you can't. I'm squatting where there's an audience besides the Skrulls and their wannabe minions. Props to DB for slipping his way into this blog (thanks for the easy pickings, Blogger). The tight tshirt crowd at Fantagraphics won't mind the traffic and besides that Gilbert Hernandez knows how to draw a real superheroine.
More pics later just for you fans of the spoiler and not just the stuff everyone is pretending to show. Since when does Wizard have the real deal?
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