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Jessica Farm Vol. 2

$16.99
✔ In print
Buy it digitally: Buy Jessica Farm Vol. 2 on comiXology Buy Jessica Farm Vol. 2 on Google Play Buy Jessica Farm Vol. 2 through the Sequential app

Jessica Farm fuses serialized adventure, fantasy and psychological horror and stamps it with Josh Simmon’s signature macabre sensibility. Like a Lynchian take on Alice in Wonderland, Jessica Farm opens with an exterior of what could be any Midwestern farmhouse. Once inside, we track our titular heroine as she bounds out of bed on Christmas and goes about her morning routine, eventually breakfasting with her grandparents. The banality of the situation is subverted by a ratcheting sense of dread, as we discover that Jessica’s increasingly nightmarish house is filled with creatures around every corner: some whimsical, some sexual, some despairing and some malevolent. Most terrifying of all is Jessica’s father, whose promise of presents under the tree is loaded with the threat of violence. In Book 2, our heroes come upon the Groovy Room, where the atmosphere is different and if you configure your mind just right, you can hover in the air. 

Pages:
104
Colors:
black & white
Dimensions:
7 ¼” x 8 ¾”
ISBN-13:
978-1-60699-924-0
Year:
2016
Press Highlights:

Jessica Farm fuses serialized adventure, fantasy and psychological horror and stamps it with Josh Simmon’s signature macabre sensibility. Like a Lynchian take on Alice in Wonderland, Jessica Farm opens with an exterior of what could be any Midwestern farmhouse. Once inside, we track our titular heroine as she bounds out of bed on Christmas and goes about her morning routine, eventually breakfasting with her grandparents. The banality of the situation is subverted by a ratcheting sense of dread, as we discover that Jessica’s increasingly nightmarish house is filled with creatures around every corner: some whimsical, some sexual, some despairing and some malevolent. Most terrifying of all is Jessica’s father, whose promise of presents under the tree is loaded with the threat of violence. In Book 2, our heroes come upon the Groovy Room, where the atmosphere is different and if you configure your mind just right, you can hover in the air. 

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